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Let us calculate LRGIA, WLRGIA, LRMSU,
and the brilliance BR, for this new object. Since the angular size
of the original mirror is small, LRGIA will remain almost
the same, slightly fluctuating around LRGIA0. (Since
GIA weighs the light return using COS*COS function, a weighted
coefficient, WLRGIA may slightly change with respect to WLRGIA0
and fluctuate, depending on the distribution of the tilt angles
of the mirror portions.
Probably, one of the main purposes of introducing the weighing
procedure was the necessity of some non-negligible variations of
LRGIA. In fact, the coefficient WLRGIA is
a measure of the spatial distribution of the reflected light. As
for the observer, he will see a certain number of lamp reflections.
The minimum possible number is 0. The maximum equal to 100 is achieved
in the case when each mirror portion reflects light towards the
observer's eye. All the lamp reflections will be as bright as the
single reflection visible before the mirror was split. The actual
number of these reflections depends on the tilt angles of the mirror
portions and the positions of the lamp and the eye.
(If the observer views the mirror with two eyes,
the number of visible reflections fluctuates within the same limits,
but the average number will be two times as large as that in the
case of single-eye viewing. This is because each reflection could
be detected by either the right or the left eye, which are spatially
separated. When your eyes see the two spots on the flat mirror your
brain merges them into one spot. But when you look at two mirrors
and each eye sees one reflection in each mirror the brain will perceive
two reflections).
You will probably agree that the brilliance (BR) substantially
depends on the number of simultaneously viewed reflections. The
larger this number, the more brilliant the mirror looks.
To a first approximation, we can assume that the BR coefficient
is proportional to the number of visible reflections. (Here we use
the fact that all the reflections have the same brightness). Accordingly,
BR will randomly oscillate in the range from 0 to 100 BR0
(the expectancy of this function depends on many parameters, in
particular, on the distribution function of the tilt angles of the
mirror portions). This is easier to comprehend if you again imagine
a mirrored disco ball. In any specific case, you would see a few
lamps, the brightness of each lamp coinciding with that of the single
reflection visible before the mirror was split.
The software calculates the coefficients LRGIA, WLRGIA,
and LRMSU, the left column containing their current
values. As for the right column, it contains the mean values of
the coefficients, averaged over the time passed since the software
was started or the Refresh button was pressed. You may vary the
maximum tilt angle of the portions and change the random orientations
of all the portions at once. How many highlights do you see on
average?
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